Our silence didn’t mean that we forgot about Stoneshard even for a moment. We will try to do much better with communication from now on without losing developing pace. For example, if you have the second phase, you have to eat a steak which satiates 2 hunger phases, or two apples which satiate 1 phase each. This system is much easier to understand: if earlier you had to count arithmetically how to satiate 47 points of hunger, now you just have to identify the phase. Each phase activates specific debuff, thus all the shifts are instantly visible and controllable. Even though all the changes were mechanically determined and justified, from the player’s point of view it looked like jumps and twitches forced by RNG that couldn’t be prognosed or analysed.Īdding 4 phases system seems a better way to do it. Using the 0-100 scaling system proved complicated. You'll get to try some of these during the Prologue.Īlso we had a health mechanics overthought: thirst, hunger, pain and intoxication. A little more about our progress further. If everything goes well, you’ll be able to see it and play really soon. We are still working on the prologue, a bunch of stuff needs fixing and balancing, but we like the results and are motivated with the pace of our work. Also you’ll see why it’s called Stoneshard. Approximately an hour of gameplay, depends on how roguelikeish you are.A “limited freeplay” stage, a part of the global map will be available (but no Caravan though).Won’t be easy to find the right approach from the first attempt. The level hardcap will be around 5-7 levels, it’s still discussed. Several skill branches (though only the tier I skills will be available).By the way, we made brand new dungeon type you’ve never seen before. A few randomly generated levels with enemies, traps and stuff.Tutorial level, teaching the basics of Stoneshard mechanics.More specifically, for those who wants to know, Prologue will include: You’ll be playing as Verren, one of the main Stoneshard characters. Story-wise it will take you back a few months before the main game starts. Sneak peek at one of the dungeon's sublevels. When playing with a cursed item you have to constantly blandish your imprisoned demons, engaging in battles and emerging victorious. To slower this process, you have to kill enemies – the more and often the better. With every turn this chance increases until it hits its maximum possible threshold. Thus, cursed objects hold a part of ancient powers, which you can use… for a price.Įach curse in the game has a special negative effect, triggered with a chance. Their souls were shattered into hundreds of fragments, which were reliably imprisoned in many magical artifacts around the world. According to Stoneshard lore, cursed items are the confinement places of evil spirits, defeated in times immemorial. ![]() However, not everything is so simple: after all, cursed items aren’t called cursed for fun. The cursed artifacts will always be much better than its usual analogues, which give a powerful incentive to actively use them. We left the impossibility of unequipping the cursed items, but in return compensated it with greatly enhanced enchantments and additional bonuses. Therefore, it was decided to implement this mechanic the other way, in order to give players the choice and a certain room for maneuvers. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.ĭo you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all. Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.ĭifferent in-game situations have a distinct influence on your character’s mental condition. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths. Brigands, abominable cults, the undead - all of them require a unique approach. Take part in intense battles against numerous factions. The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.Įxperiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Travel across Aldor and learn more about its past. War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned.
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